The Greasy Ocho
House Rules
The Greasy Ocho House Rules Compendium v1
- Dice that roll onto the floor are re-rolled. Always.
- The GM performs all perception knowledge and sense motive rolls in secret. PCs may still initiate these rolls by describing their action. See rule 3.
- Do not announce the skill check that you are making. Describe the action instead and the DM will tell you the skill to roll.
- Resurrection requires a skill check. Various aspects of the characters relationship with the others influence raising fallen comrades. Friends of the fallen that have formed a strong bond can present a token that shows their affection, such as a personal trinket, a kind word, or anything else that would be of a personal nature. This is offered as the ritual is being performed. The action of raising the fallen requires three rolls, with a 2/3 success ratio to bring the character back to life. The roll is a flat roll on a d20 against a DC determined by the spell used. If no one makes an offering then the player of the fallen character makes the roll. However, if a token is presented the player presenting the offer makes the roll instead. Each genuine trinket, kind word, prayer, etc. provides a bond between +1 to +5 depending on the strength of the bond between the fallen and the player presenting the trinket. It is also possible to push the spirit to the light. This occurs when a player who has had a negative relationship with the fallen presents a harsh word, returns a trinket in spite or other hateful thoughts and words towards the fallen. Doing so presents a negative to the roll between -1 to -5 depending on the strength of the hatred between the fallen and the player presenting the trinket.Wish is the only exception to this rule and will always work to resurrect a player.
- DCs for resurrection spells
- Reincarnation – DC 18
- Raise Dead – DC 16
- Resurrection – DC 12
- True Resurrection DC 10
- DCs for resurrection spells
- Out of combat healing is always 100%
- Max Hit Die + Con for players and monsters.